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Author Topic: SFML 2.0 & MyGUI 3.2.0  (Read 2402 times)

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Assouan

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SFML 2.0 & MyGUI 3.2.0
« on: March 04, 2012, 07:53:54 pm »
Hello, I have compiled SFML and MyGUI, but I not find for get image at MyGUI for drawing with SFML

For event, I have a idea, exemple : MyGUI::Gui.injectMousePress()

But, for get the image, I not find :x

My code is :

Code: [Select]
#include <MyGUI.h>
#include <MyGUI_DataManager.h>
#include <MyGUI_OpenGLImageLoader.h>
#include <MyGUI_OpenGLDataManager.h>
#include <MyGUI_OpenGLPlatform.h>
#include <MyGUI_OpenGLRenderManager.h>

#include "OpenGLImageLoader_Devil.hpp"

#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>

#include <string>
#include <iostream>

using namespace std;

int main()
{
    // Create the main window
    sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");

    MyGUI::Gui* mGUI;

    OpenGLImageLoader_Devil* mIL = new OpenGLImageLoader_Devil();

    MyGUI::OpenGLPlatform* mPlatform = new MyGUI::OpenGLPlatform();
    mPlatform->initialise(mIL, "mIL");

    mPlatform->getDataManagerPtr()->addResourceLocation("Media\MyGUI_Media", false);

    mGUI = new MyGUI::Gui();
    mGUI->initialise("MyGUI_Core.xml");

    MyGUI::ButtonPtr button = mGUI->createWidget<MyGUI::Button>("Button", 10, 10, 300, 26, MyGUI::Align::Default, "Main");
    button->setCaption("Hello World!");

     // Start the game loop
    while (window.IsOpen())
    {
        // Process events
        sf::Event event;
        while (window.PollEvent(event))
        {
            // Close window : exit
            if (event.Type == sf::Event::Closed)
                window.Close();
        }

        // Clear screen
        window.Clear(sf::Color(255,200,0));

        mPlatform->getRenderManagerPtr()->drawOneFrame();

        // Now, how I get image at MyGUI and how I draw in sfml ?

        // Update the window
        window.Display();
    }

    return EXIT_SUCCESS;
}


Plyz, help me to creat a button Hello World!

Thanks ! :D

 

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