I thought there was one, I wasn't sure anymore though
. Sorry about that!
What if I wanted to use SFML textures as attachments for a framebuffer object? It would be nice if I could use SFML textures for that
Also, writing generic OpenGL code and then trying to integrate it with SFML can become more difficult, since you can't feed functions textureIDs anymore.
In addition, being able to get the texture ID makes it easier to find the texture in debugging programs such as gDEBugger.
I just don't see why the function shouldn't exist!