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Author Topic: Dwell - A Retro Sandbox Survival MMO  (Read 79581 times)

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Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #15 on: August 16, 2013, 03:03:17 am »
Working on shaders + some effects:




G.

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« Reply #16 on: August 16, 2013, 03:58:39 am »
What's the new name?

Jungletoe

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« Reply #17 on: August 16, 2013, 04:08:02 am »

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #18 on: August 19, 2013, 07:38:22 am »
Improved lighting system with GLSL shaders.




Sub

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #19 on: August 19, 2013, 08:22:56 pm »
This looks incredible man.  I took a look at some of your early posts on your blog, you've come a very long way in such a short time.  I'm going to keep an eye on this, keep it up.

G.

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #20 on: August 19, 2013, 09:33:12 pm »
Any estimate on a new release or open beta ?
So that everyone can kill Venny. ;)

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #21 on: August 20, 2013, 01:18:06 am »
New video!



Any estimate on a new release or open beta ?
So that everyone can kill Venny. ;)

Hahaha.

No release planned yet, sorry. We may do a Kickstarter to get funding for the server (not to mention that Youtubers are much more available to do your game if it's on Kickstarter), but we'd need to wait til I'm 18, which is in April. Don't fret though, because we'll be doing loads of tests once my website guy gets his paycheck so we can put the website back up >_>

Anyyywayyys, I was talking to GOLD about ways to improve roleplayability. I realize the possibilities to add nearly limitless gameplay and options for your character, so I'm working with Jackard (our second pixel artist) to work on some character enhancements. Here are some previews:



We want you to be able to choose your lifestyle, whether as a pirate, a bandit, a nobleman, a merchant, or anything else you desire that will fit into this time period (which is pretty broad-- Stone Age to Iron Age).


This looks incredible man.  I took a look at some of your early posts on your blog, you've come a very long way in such a short time.  I'm going to keep an eye on this, keep it up.

Haha. I only started learning C++ two years ago, and last week was our 1 year anniversary of unofficial development. Here is what the game used to look like a year ago to this day:



...and this was our first screenshot ever:



...and our first video:


« Last Edit: August 22, 2013, 12:42:45 am by Jungletoe »

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #22 on: August 20, 2013, 10:59:24 pm »
Sorry to double post, but we finalized our lighting system:


Lo-X

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #23 on: August 21, 2013, 07:47:33 am »
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #24 on: August 21, 2013, 04:31:01 pm »
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !

I'll write a blog post on it. It's actually extremely simple :)

Lo-X

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #25 on: August 21, 2013, 05:57:36 pm »
Do you have an article or a link somewhere that explains how you did the lighting system ?

It looks reaaally nice !

I'll write a blog post on it. It's actually extremely simple :)

Thank's that would be great =)

Vot1_Bear

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #26 on: August 21, 2013, 06:18:03 pm »
This looks wonderfully amazing, can't wait to try it! :D

On an unrelated note, I find your blog very inspiring. It really shows how much one can improve if he's willing to learn (I mean, you started learning ~2 years ago? That was faaast), and it's a healthy dose of motivation for people like me who's also starting out :)
I'll try my best to contribute to the forums when I have the time. Meanwhile, good luck on the project and further developments!

Lo-X

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #27 on: August 23, 2013, 12:29:57 am »
Thanks for your blog article ! So I'm doing the same for lighting except I draw sf::RenderTexture on each other instead of using shaders. Your solution seems more CPU saving.

I read your whole blog and once again I must congratz you. Especially for holding on your project (and have chosen C++ and sfml and linux at some point :p )

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #28 on: August 23, 2013, 03:22:12 pm »
Thanks for your blog article ! So I'm doing the same for lighting except I draw sf::RenderTexture on each other instead of using shaders. Your solution seems more CPU saving.

I actually tried your method a week ago and it didn't work. I was only getting around 15 FPS once optimized. Half of the problem was that I'd have to pass a bunch of textures to the shaders, then blend the image together. It was a real mess.

My way of doing it definitely has its advantages. If you cache the lightmap, you can easily get 500+ FPS with over 1000 lights with little to no performance hits at all. I haven't added caching yet, but I will eventually if I see it as a problem. I can still get over 60 FPS in my application without caching and with 35 lights, so it's not too big of a deal until I optimize at a later date.


I read your whole blog and once again I must congratz you. Especially for holding on your project (and have chosen C++ and sfml and linux at some point :p )

Hehe thanks! One of the main reasons why I chose C++ and SFML was the portability.

Jungletoe

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Re: Dwell - A Retro Sandbox Survival MMO
« Reply #29 on: August 25, 2013, 07:31:56 am »
Ok, new site is slowly being put up. The new forums are live at http://playdwell.com (we're redoing the theme and all of that shortly). My blog is going down, but will be back soon.


 

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