It was indeed made using the library
SFGUI, no customization. The board and piece art are courtesy of
Peter Wong.
Word of advice tho, most projects using sfgui aren't customizing the UI and they start to all look the same, which feeds up a little and takes away some wow factor
True! Choice of board and piece art has now been added and customizing the look of the widgets is certainly in the plans.
Meanwhile though, it can be depressing to play blitz against a strong engine so the more immediate plans are:
-offer the ability to tweak engine options as well as longer time controls
-make the gui usable as a client to play online