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Author Topic: SFML Game Jam Info and Rules  (Read 8347 times)

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Jebbs

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SFML Game Jam Info and Rules
« on: August 24, 2013, 12:24:30 am »
These are the current set of info and rules about the SFML Game Jam. These will always be kept up to date if any changes to the rules occur.

Time Frame:
Participants are given 72 hours to work on their game. The theme of the jam is released 1 hour before the jam officially starts, and everyone is encouraged to use this time for brainstorming ideas.

Submission Info:
A link to source is required when submitting. (open source is good for the soul, man.)
A link to a playable version of the game for either Windows, Mac, or Linux is required when submitting. This must include the executable and all assets/extras needed to run the game.
Games with NSFW or shocking content must be marked as such.
You are allowed to submit as early as you want, but there is no reward for doing so.

Rules:
1. You can work on a team of two, or by yourself. Must be stated when submitting.
2. You only have 72 hours to create both the code and the audio/graphic assets of your project. Pre-made fonts are allowed.
3. Game must be based on the theme ,but how the theme is interpreted is up to you!
4. Any programming language may be used, as long as SFML(or one of its bindings) is used.
5. External libraries are allowed, but not SFML's competitors, such as GLFW, SDL, Allegro, etc. The use of OpenGL is allowed, however.
6. We encourage the use any of the code posted in https://github.com/SFML/SFML/wiki/Sources, you may bind it to your language of choice, as long as you give credit to the original author.
7. Porting to other OS's after the 72 hour mark is allowed and encouraged!
« Last Edit: September 01, 2013, 11:00:32 pm by Jebbs »
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