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Author Topic: OpenGL framerate issues  (Read 967 times)

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slayorg

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OpenGL framerate issues
« on: October 07, 2013, 03:22:14 am »
Hi, I'm having a really strange issue that I've been unable to find a solution to.

I'm currently working on an OpenGL C++ program using SFML. I'm setting the framerate to 60FPS with vsync enabled. The problem is, on my home desktop it runs at a constant 50FPS. If I open google chrome the FPS jumps up to 60FPS and goes back down to 50FPS when I close chrome.

So far, my desktop is the only computer I've found to run into this issue. Every other machine I've tried it on runs smoothly at 60FPS.

Anyone have any ideas how to fix this?

binary1248

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Re: OpenGL framerate issues
« Reply #1 on: October 07, 2013, 03:37:57 am »
http://en.sfml-dev.org/forums/index.php?topic=10231
https://github.com/SFML/SFML/issues/439

Fix was proposed... but due to... disagreements, it wasn't followed any further.
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).