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Author Topic: [SFML 2.1 and C++] 2D Shooter - Pew (Open Source)  (Read 62542 times)

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nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #15 on: December 05, 2013, 11:21:50 pm »
i recompiled sfml using the sfml-installer.

i reworked the code (because i now program with visual studio 2013)

but i cannot set sfml static anymore, but i will work on it.

tomorrow i will give you an update on where i am currently ;)
« Last Edit: December 25, 2013, 08:29:55 pm by nebula »

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #16 on: December 06, 2013, 06:07:08 pm »
Helloooooooo :D

As promised i updated my repo:
https://github.com/nebula2/Pew

So I...
added some stuff
rewrote the collision using templates.
killed some fool stuff.
added a highscore.. which is currently just a gamelog but its something :D

I wont show you a release because i just cant set a static version :D but I am working on presenting you at least something. I am also planning on uploading a video. that is on my list :D

If someone reads this, please tell me what you think.

I know I am not a good programmer but i am working to get better :D just so you know

__________________________________________________________________________________
the latest release is always on the main post ;) got that dll thing going
« Last Edit: December 28, 2013, 04:01:21 am by nebula »

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #17 on: December 08, 2013, 05:27:26 am »
whats uuup :D

i added the settings for the volume. I will write this for everything. and write savestuff :D I will update this as soon as i am finished ;)

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #18 on: December 10, 2013, 08:39:13 pm »
Okay I updated the first post ;)

soundsettings are now completely supported.

Just an info:

i dont have much time so dont wonder why this project keeps going so slow :D if anyone is interested, just give me some critics :D

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #19 on: December 14, 2013, 05:17:07 pm »
added a new enemy here is the link:

http://www.xup.in/dl,82308411/Release.rar/

repo is up to date.

because no one gives a shit i will only try to fix bugs, upload it and then end the updates on this site.

i just think it makes no sence anymore

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #20 on: December 21, 2013, 06:38:56 pm »
added a new enemy and reworked code a little. It can all be seen on github.
fixed a bug bla bla.

changelog is also on github, avaliable in german and english

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #21 on: December 25, 2013, 07:41:59 pm »
Hey Guys,

today i worked on the settings.

they are now fully supported. downloadlink is in the main post, repo is up to date too ;)
____________________________________________________________________
edit: http://www.xup.in/dl,66808995/Pew.rar/
there were 2 images missing
« Last Edit: December 25, 2013, 08:24:02 pm by nebula »

AlexAUT

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #22 on: December 25, 2013, 09:10:03 pm »
The game isn't bad just unpolished but why should i play/test it with texts like "du lusche" (for the non german guys: "looser"). Thats not even funny just rude.

Btw you are not allowed to distribute the arial.ttf. You should switch to a "free" font...

AlexAUT

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #23 on: December 26, 2013, 12:33:10 am »
The game isn't bad just unpolished but why should i play/test it with texts like "du lusche" (for the non german guys: "looser"). Thats not even funny just rude.

Btw you are not allowed to distribute the arial.ttf. You should switch to a "free" font...

AlexAUT

The "looser" is just for fun :D i can remove it if it bothers people :P
for the arial.ttf, sry i did not know that, i will replace it ;)

may i ask what you mean with unpolished? i really want to improve this so every hint counts to me, thanks
____________________________________________________________________________
edit: I uploaded the game with another font http://www.dafont.com/ and changed the lose screen picture ;)
« Last Edit: December 26, 2013, 10:24:37 am by nebula »

AlexAUT

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #24 on: December 26, 2013, 12:35:27 pm »
may i ask what you mean with unpolished? i really want to improve this so every hint counts to me, thanks

For the menu:
  • Add a fancy sprite as background or let enemies fly around in the background. Because only a black screen is boring  ;D
  • In the graphics options you can't see the active entry, because both are orange, so you have to try with "left/right" which entry is currently selected.
  • Fullscreen do not work?
  • Sound menu: its hard to select 50 as volume level. Maybe you should increase the value slower and jump 5% every interval. Or increase the value by 10 every key-press, so the user has to click right 10times to increase the value from 0 to 100

For the game (depends on what game you are planning, just a few suggestions):
  • More enemy types
  • I don't know how good your drawing skills are, but maybe better sprites  ;)
  • More powerups. E.g. shield, faster/slower movement, a bomb which destroys every enemy (Serious Sam  8)), another weapon (e.g. splash damage), slow-motion... there are a lot of possibilities
  • Maybe the enemies fly in formations.
  • Bosses? Because who is throwing the cows at me? ::)
  • Online highscore?  :)


AlexAUT

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #25 on: December 26, 2013, 05:13:19 pm »

For the menu:
  • Add a fancy sprite as background or let enemies fly around in the background. Because only a black screen is boring  ;D
  • In the graphics options you can't see the active entry, because both are orange, so you have to try with "left/right" which entry is currently selected.
  • Fullscreen do not work?
  • Sound menu: its hard to select 50 as volume level. Maybe you should increase the value slower and jump 5% every interval. Or increase the value by 10 every key-press, so the user has to click right 10times to increase the value from 0 to 100

For the game (depends on what game you are planning, just a few suggestions):
  • More enemy types
  • I don't know how good your drawing skills are, but maybe better sprites  ;)
  • More powerups. E.g. shield, faster/slower movement, a bomb which destroys every enemy (Serious Sam  8)), another weapon (e.g. splash damage), slow-motion... there are a lot of possibilities
  • Maybe the enemies fly in formations.
  • Bosses? Because who is throwing the cows at me? ::)
  • Online highscore?  :)

AlexAUT


Thanks a lot for this! i will try to implement your suggestions. regarding to the fullscreen setting:
when you set it to true it will take effect if you restart the game (the window gets initialized once in the game)
to the active settings. for the fullscreen the active setting is shown, but not for the setSmooth thing. but i will make this with ease :D

« Last Edit: December 26, 2013, 05:52:19 pm by nebula »

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #26 on: December 26, 2013, 06:05:44 pm »
I will now try to make the wished changes to my game which are above.

Tanks a lot to AlexAUT for the critics.

I made some changes so far:
  • Added an enemy to the main screen so that it is not that boring :D (for now it is just one and it is way to fast)
  • in the graphics menu you now see the active settings (selection is on true or false)
  • the sound can now be set in 5% steps as wished ;)

here is the release:
http://www.xup.in/dl,12140230/Pew.rar/

i will keep you updated ;)

PS: repo is up to date too
________________________________
I made a big mistake :D the font i used does not have numbers included :D well, I took another font.
i had to replace some things to get the new font fitting into the HUD of the game but its okay now
________________________________
made another mistake :D forgot to put 2 .png files into the rar archive :D seems to be not my day
« Last Edit: December 26, 2013, 07:15:23 pm by nebula »

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #27 on: December 28, 2013, 03:39:42 am »
Update

  • vector.clear() when leaving game has now a method
  • reduced damage of the cow (30->25)
  • Pew is now faster (0.8->0.9)
  • Enemy formation added
  • text "New Weapon" repositioned

here a picture of the formation
« Last Edit: December 28, 2013, 03:43:43 am by nebula »

nebula

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #28 on: January 09, 2014, 06:22:43 pm »
currently i am working on adding the option to play with two players(first player keyboard, sec player mouse). i have to rework the movement of the second player and i will upload it as soon as it is completely included.

another thing i want to mention:

if you cannot start the game you probably need this:

http://www.microsoft.com/de-de/download/details.aspx?id=5555

zsbzsb

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Re: [SFML 2.1 and C++] 2D Shooter - Pew
« Reply #29 on: January 09, 2014, 06:29:33 pm »
another thing i want to mention:

if you cannot start the game you probably need this:

http://www.microsoft.com/de-de/download/details.aspx?id=5555


You might want to provide the english link.

http://www.microsoft.com/en-us/download/details.aspx?id=5555

Also if you are using visual studio 2010 you might want to consider an upgrade to 2012 (if not 2013) to take advantage of C++11 features.  ;)
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

 

anything