I opened this here instead of Feature Request because I am more curious than anything else, but I always wondered why getVertexCount returned an unsigned integer instead of a size_t.
I mean, I get that 4 million verticies is a lot already, but it just seems like using a size_t in this case, as well as in the RenderTarget's vertex draw method, makes a lot more sense in my opinion.
P.S.
Sorry if this was asked before. I did do some googling, but couldn't find anything related to this.