Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Rescuebit! [Linux/Windows]  (Read 4939 times)

0 Members and 1 Guest are viewing this topic.

Cranberry

  • Newbie
  • *
  • Posts: 7
    • View Profile
Rescuebit! [Linux/Windows]
« on: April 08, 2014, 06:36:14 pm »
Today I wanna show you my new game: Rescuebit!
It's a 2-Dimensional and hopefully puzzling Jump and Run.
The Goal is to get to the white marked exit of each level. But that's not always as easy as it sounds. You can only get there by using the so called 'Gravity Swappers'. As you probably guessed, they change the gravity. That enables you to see the Level from a different perspective and you might find a way to the exit.

Images


Development
This game was developed by me on my own in only one month.It is written in C++ and uses SFML.
All graphics are selfmade and all sounds were downloaded from freesounds.org.

Windows + Linux
I decided to develop the game for Windows and Linux, because most people still use Windows and I like the concept of Linux. So the best way was to develop the game for both systems.

Android
Originally there should be an Android port of the game, but because I don't have much experience and the lack of documentation for the SFML Android port I have not been able to get it working on Android.

Download
Ubuntu/Debian: https://docs.google.com/uc?authuser=0&id=0BziAnG1ZWp51dnp6SmFReTZ4d2c&export=download

Windows: https://docs.google.com/uc?authuser=0&id=0BziAnG1ZWp51N1dmLWRoWUtmY00&export=download

Well that's it  :)
I hope you like the game! Give me some Feedback when you've played it (or not)!

best regards,
Cranberry

P.S.: If you've got Twitter, follow me @ChrisKrane.
« Last Edit: April 08, 2014, 07:07:15 pm by Cranberry »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Rescuebit! [Linux/Windows]
« Reply #1 on: April 08, 2014, 06:44:32 pm »
Sounds like fun! :)

Unfortunately the Windows build has a bug or something. I don't get to see the player and I think the whole world is moved up a bit. If I press the up arrow I can hear the jumping sound, but nothing happens regardless of what key I press....



Additionally, your links got somehow corrupted, might want to edit those:
Ubuntu/Debian
Windows

And I started following you on Twitter. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Cranberry

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Rescuebit! [Linux/Windows]
« Reply #2 on: April 08, 2014, 07:04:49 pm »
Oh no! I mixed up the old and new level files which have a different structure, that's why the upper part of the level is missing.
I'm sorry, I'll reupload it and fix the links.

Thanks I followed you back. ;)
« Last Edit: April 08, 2014, 07:10:02 pm by Cranberry »

Geheim

  • Full Member
  • ***
  • Posts: 201
    • View Profile
    • Email
Re: Rescuebit! [Linux/Windows]
« Reply #3 on: April 08, 2014, 08:07:29 pm »
Just gave it a try and it is really difficult but fun!

However I want to know some things ;)
  • Why is Level 3 not Level 1? It is the easiest one :D
  • Is the movement intented to be like it is? I have the feeling that something with the collision is not right and also is moving to the direction while jumping without pressing the key to make it even more difficult?
  • Did you play the game for yourself? Because I am pretty sure Level 4 is not solvable  :o

Anyway, keep up the good work!
Greetings.
Failing to succeed does not mean failing to progress!

dabbertorres

  • Hero Member
  • *****
  • Posts: 505
    • View Profile
    • website/blog
Re: Rescuebit! [Linux/Windows]
« Reply #4 on: April 08, 2014, 08:56:21 pm »
Linux version seems to work well! Only thing, before you package it, you should run chmod +x LaunchRescuebit.sh, to make it so the file is executable. I had to do it myself.

Also, I'd add a pause menu of some sort, and maybe a timer, so you have a reason to try and go fast. :)

Pretty cool! Good job!

Cranberry

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Rescuebit! [Linux/Windows]
« Reply #5 on: April 08, 2014, 09:49:14 pm »
Level 3 is the easiest? I don't think so, but it's hard to judge for me as I know the game so well.
Collision detection and response could be a little better, but I think for a small platformer like this it is sufficient.
Yeah, there actually is some friction while in air, but it's realy minimalistic to make it harder to land on smaller platforms.
Trust me I played through it so often that I will remember the background music for the rest of my life and it is solvable! Just think a little longer about it. Others had problems with figuring this out too. ;)

Yeah I know dabbertorres. I'm not a very experienced Linux user so I couldn't figure out how to link the libraries correctly so I had to write a launch script that sets the library path.

Not having a pause menu was actually a key element of the game, because I wanted the game to be very stressful. That's why the sounds are so annoying. :D

Thank you very much for the feedback! :)
« Last Edit: April 08, 2014, 09:54:09 pm by Cranberry »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Rescuebit! [Linux/Windows]
« Reply #6 on: April 08, 2014, 10:35:25 pm »
After quitting the game in the first run, having tried the first level for at least 20 times, I tried it again and with some luck I finally got it and then played through the other levels without a lot of issues.

I'm not sure how you've handled the movement, thus if everyone is experiencing the same game mechanics, but I've to agree with Geheim, the air movement is really non-intuitive. The acceleration horizontally is way too much. It's nearly impossible to make a one or two block jump without having to back steering. This is why the first level is so hard, the only way I managed to get through it, was by blindly jumping and hoping to hit one o the platforms, because it's impossible to jump on one platform at a time, as it's usually normal with platformers.

Well the forth level is kind of a joke and after it idiotically tried to jump up these stairs, which with the horizontal acceleration is impossible, I realized that one could just hit random keys and hope that one manages a mid-air jump at the start. ;)

Let me know if you think, my movement isn't working as intended, then I could make a video to show it.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

 

anything