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Author Topic: SFML Test game  (Read 2744 times)

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Voroz

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SFML Test game
« on: April 24, 2014, 09:20:06 pm »
Hi.

I've been working on and off on a game mostly to try and learn something and have fun. I'm not sure what sort of game i'd like it to become tbh and i'll probably try to learn some more programming before i finish it.

Anyway i just wanted to post it here to show what i've done so far with SFML :).

if you move down a bit from where you spawn in the game there are some box2d boxes and at coordinates 8000,2000 there are some enemies also made in box2d. They wont hurt you though, just follow you.

Tell me if you have any ideas of how i could make something of this that doesn't take too much time for 1 person, thanks for your time.

https://dl.dropboxusercontent.com/u/150244750/Release.rar

Make sure you are using a 1920*1080 or 1680*1050 screen and chose the corresponding exe file or it won't run as it should. Also i've tested this app on 1680*1050 and have only had someone else test it on a 1920*1080 screen (he said it ran normally on that resolution) so i can't be sure if it runs as it should on that higher resolution.

edit: Also i'm sorry about the filesize. Almost exclusively the big background image taking up that filesize. It's 75 mb because of the grass that i made in maya.
« Last Edit: April 28, 2014, 10:21:09 pm by Voroz »

eXpl0it3r

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Re: SFML Test game
« Reply #1 on: April 25, 2014, 12:29:43 am »
Yeah nice big image. ;D

Anyways looks quite nice. Did you also make the UI part?
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Voroz

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Re: SFML Test game
« Reply #2 on: April 25, 2014, 12:49:08 am »
Yeah nice big image. ;D

Anyways looks quite nice. Did you also make the UI part?
I haven't made any of the art myself. I made the animation of the character walking in maya and then exporting all the frames to a png file, but the model itself was downloaded.

The UI i got from path of exile through extracting the images with some program. The icons for items i've found through google images and then scaling them down to fit and applying alpha channel. I used to have my own mana orb but it didn't look near as good as this one so :).

I did make that grass though with a maya tool and the floor part was made by taking an image and copy paste many of those floor parts to create one large area.

The lighting system is called "Let there be light".

So yeah i know that i can't really use this art for a final game but i wanted something that looked better than having to draw stuff in paint myself as a placeholder ^^. The art makes such a huge differance of how a game looks. I wish i could draw well :/.

edit: There's also an inventory on button i / b, i got someone to draw that bag for me very long ago, it doesn't look very great and at that time i was using magenta color for alpha channel which makes the bag get a purple outline.

edit2: I really like the technique of using maya for creating 2d images though to give a nice feel of 2.5d like the character is.
Also i realize that i should have said from the start that i wasn't actually the artist of all this. Don't wanna have you think that i made the art.
« Last Edit: April 25, 2014, 02:16:27 am by Voroz »

Voroz

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Re: SFML Test game
« Reply #3 on: April 28, 2014, 10:22:27 pm »
I've worked a bit more on it and updated the link with the new file.
Now there's shadows for the box2d objects and many more boxes. Spawning them randomly across the map.