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Author Topic: Is SFML network enough for making MMO game  (Read 14564 times)

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paupav

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Is SFML network enough for making MMO game
« on: August 21, 2014, 03:14:50 pm »
Like this one:

http://www.youtube.com/watch?v=oLvwIrSk6Rs

Also, why can't I post youtube links!
« Last Edit: August 21, 2014, 03:25:43 pm by eXpl0it3r »

eXpl0it3r

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Re: Is SFML network enough for making MMO game
« Reply #1 on: August 21, 2014, 03:31:48 pm »
There's no "MMO-ready" property for network libraries and if people write that, it's purely an advertisement thingy. As all libraries SFML has it's limits, the more important question you have to ask yourself is, are you enough experienced to come even close to something like that in the video.

Just forget about MMO anything and keep writing smaller games. ;)

Also, why can't I post youtube links!
You can, you just did it wrong. There's no [youtube] tag, simply post the YouTube link without any tags, but with the http:// link https:// doesn't seem to work, and it will get converted, I fixed it for you.
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Peteck

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Re: Is SFML network enough for making MMO game
« Reply #2 on: August 21, 2014, 04:19:47 pm »
But yes, SFML network module is enough for you to make a MMO game like that. All you need is a tcp socket.

paupav

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Re: Is SFML network enough for making MMO game
« Reply #3 on: August 21, 2014, 08:50:33 pm »
@eXpl0it3r Yes, I'll keep writing smaller games, but in the future I wanna create game similar to that one.
« Last Edit: August 21, 2014, 09:03:24 pm by paupav »

zsbzsb

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Re: Is SFML network enough for making MMO game
« Reply #4 on: August 21, 2014, 09:01:07 pm »
What doesn't make sense about not quoting full posts?
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

paupav

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Re: Is SFML network enough for making MMO game
« Reply #5 on: August 21, 2014, 09:03:35 pm »
Sorry

Lolilolight

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Re: Is SFML network enough for making MMO game
« Reply #6 on: August 22, 2014, 10:33:26 am »
After creating small games, you'll be able to create a game like this one. (But, it'll take a lot of time)

But SFML'll not be sufficient (of course), you'll need to use other libraries.

Or you can create your own library like I do. (I don't thing there exists a perfect library to create this kind of game, but there exists some software like unity.)

paupav

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Re: Is SFML network enough for making MMO game
« Reply #7 on: August 22, 2014, 12:07:45 pm »
I don't wanna use Unity. I wanna first figure out how to make normal game engine, since my game engines are crap.

G.

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Re: Is SFML network enough for making MMO game
« Reply #8 on: August 22, 2014, 12:25:08 pm »
But SFML'll not be sufficient (of course), you'll need to use other libraries.
Why? Which ones?

Lolilolight

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Re: Is SFML network enough for making MMO game
« Reply #9 on: August 22, 2014, 07:09:30 pm »
Quote
Why? Which ones?

OpenSSL by example for cryptography, but, you'll also need to have (probably) an entity and component system, a collision detection system, a system which manage animations, a particule system, a state management system, a command system, etc..., there exists many librairies which implements this already if you don't wanna implement all of this yourself.

But I don't know those librairies very well, I only know about some libraries like Irrlicht, Orgre, for the 3D, for the 2D I don't know them but it should exist.

But normally with a 3D lib you should be able to display 2D entities too. (It's just the perspective which is different)
« Last Edit: August 22, 2014, 07:13:51 pm by Lolilolight »

Laurent

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Re: Is SFML network enough for making MMO game
« Reply #10 on: August 22, 2014, 07:15:32 pm »
Quote
OpenSSL by example for cryptography, but, you'll also need to have (probably) an entity and component system, a collision detection system, a system which manage animations, a particule system, a state management system, a command system, etc...
The forum implies that we're talking about the networking part of the game. Let's stay focused on that please.
Laurent Gomila - SFML developer

paupav

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Re: Is SFML network enough for making MMO game
« Reply #11 on: August 23, 2014, 02:33:44 am »
For networking SFML/Network and OpenSSL (if I wanna encrypt packages) is enough or do I need anything else?
Since Bosses rules are strict about talking about anything else.

Laurent

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Re: Is SFML network enough for making MMO game
« Reply #12 on: August 23, 2014, 09:43:32 am »
Let's clarify something. Are you a beginner who wants to make the most awesome MMORPG of the world, or do you have some experience in making games and know what you're talking about? Because it looks like the first, and I don't really want this kind of discussion on this forum ;)
Laurent Gomila - SFML developer

Lolilolight

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Re: Is SFML network enough for making MMO game
« Reply #13 on: August 23, 2014, 11:10:51 am »
Ha just for the networking ? (Sorry)

I use SFML and Openssl (for cryptography) and it's sufficient. ;)

You don't need another lib but if you are a beginner I'll recommand you to use a library which encapsulate everything like SFNUL. (Because otherwhise you'll have to manage assynchrone transferts and openssl encryption/decryption in SFML packet yourself)


paupav

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Re: Is SFML network enough for making MMO game
« Reply #14 on: August 23, 2014, 01:42:19 pm »
I'm beginner that wants to create the most awesome MMORPG! I've just wanted some info because I wanna to create such game far in the future, and I wanna know if I've picked correct library. This 2 games that I've made are my first 2 games.

 

anything