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Author Topic: Small max texture size on a fairly modern system  (Read 2370 times)

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miki151

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Small max texture size on a fairly modern system
« on: April 10, 2015, 06:45:22 pm »
A user has reported a problem:
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Failed to create texture, it's internal size is too high (2048x2048, maximum is 1024x1024)

His system is actually pretty modern, it seems weird that it can't load bigger textures. Any chance this is actually some kind of bug?

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System Information
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Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526)
Processor: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
Memory: 6144MB RAM

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Display Devices
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Card name: Mobile Intel(R) HD Graphics
Manufacturer: ATI Technologies Inc.
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Display Memory: 4095 MB
Dedicated Memory: 2092 MB
Shared Memory: 2003 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)

binary1248

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Re: Small max texture size on a fairly modern system
« Reply #1 on: April 10, 2015, 06:58:32 pm »
The user is probably running on the Microsoft OpenGL implementation. See this.
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Card name: Mobile Intel(R) HD Graphics
Manufacturer: ATI Technologies Inc.
Chip type: Intel(R) HD Graphics Family
This already looks fishy. Probably a dual graphics setup, on a laptop. Update the driver(s) if possible, and/or make sure that the discrete GPU is selected/activated when running the application. OpenGL applications don't enjoy the same level of automation as DirectX applications do when it comes to selecting which GPU to run on, just a fact of life.
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