Your post is not clear. Do you just want to be able to load (rasterize) SVG files into textures, or do you want full vector graphics support into SFML?
Sorry if I was not clear.
I was simply trying to load SVG files into textures, i.e. I used the texture loadfromFile method and I got that file format unknown error.
This led me to confirm whether loading in SVG was supported - hence this post.
I was not trying to do anything SVG specific - I was simply given an image in this format and I tried to load it as I would a PNG or JPEG etc.
I want to zoom right in on an image and a friend suggested using a SVG to reduce it looking pixelated on zooms in.