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Author Topic: please test demo of my game (reflection) !  (Read 4232 times)

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game2015

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please test demo of my game (reflection) !
« on: July 25, 2015, 08:32:27 pm »
hello all!
This is demo of my game .
http://2dgameplay.com/download.php?game=reflection
« Last Edit: July 16, 2016, 07:59:37 pm by game2015 »

game2015

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Re: please test demo of my game (reflection) !
« Reply #1 on: July 25, 2015, 11:40:20 pm »
this is target game .
you can see a little film of game's environment here:
 
http://www.mediafire.com/watch/w19a060ua7w2qmy/trl.avi

Hapax

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Re: please test demo of my game (reflection) !
« Reply #2 on: July 26, 2015, 01:46:33 am »
you can see a little film of game's environment here:
[link]
It looks a little bit slow after firing.
There doesn't seem to be any gravity in effect. Is this by design or is it quite weak?
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game2015

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Re: please test demo of my game (reflection) !
« Reply #3 on: July 26, 2015, 10:12:27 am »
you can see a little film of game's environment here:
[link]
It looks a little bit slow after firing.
There doesn't seem to be any gravity in effect. Is this by design or is it quite weak?


my ram is 2 gig and screen recorder cause slow speed.
no gravity , only with estimating angle of reflection

Hapax

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Re: please test demo of my game (reflection) !
« Reply #4 on: July 26, 2015, 11:45:18 am »
my ram is 2 gig and screen recorder cause slow speed.
I don't mean the framerate. I mean the speed of the ball is really slow and takes a long time to actually get to where it should be.

no gravity , only with estimating angle of reflection
The scenario (side view using a ball and walls etc.) looks off without gravity. Maybe it would be better as a top-down view or something in a space/zero-gravity scenario.   ;)
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
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game2015

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Re: please test demo of my game (reflection) !
« Reply #5 on: July 26, 2015, 09:24:02 pm »
my ram is 2 gig and screen recorder cause slow speed.
I don't mean the framerate. I mean the speed of the ball is really slow and takes a long time to actually get to where it should be.

no gravity , only with estimating angle of reflection
The scenario (side view using a ball and walls etc.) looks off without gravity. Maybe it would be better as a top-down view or something in a space/zero-gravity scenario.   ;)
thank You ! :)
purpose of this game is math and estimate the angles are hard in last levels.
actually this is my first game with sfml .I make next games more interesting.

game2015

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Re: please test demo of my game (reflection) !
« Reply #6 on: August 30, 2015, 11:09:09 pm »
is there any problem about resolution , 64 bit windows , windows xp ???
please say! I am beginer completely.thanks:)

eXpl0it3r

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Re: please test demo of my game (reflection) !
« Reply #7 on: September 10, 2015, 12:28:32 am »
Cool game idea! :)

In my opinion the ball should be "accepted" if you hit the yellow circle. Right now it's not clear how precise you have to be.
Additionally I think the game could be more fun/engaging if the player could build up some tension which then will accelerate the ball. This of course would also mean that it would decelerate over time a bit. With that you could also build some nice ball to ball interaction (think billiard/pool). ;)
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nebula

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Re: please test demo of my game (reflection) !
« Reply #8 on: September 10, 2015, 12:39:45 am »
sadly my antivirus program blocks your program :/
(it even blocks mine :D)

as soon as i got this thing going i will share my experience