I know this is an old topic, but I was wondering if implementing cursor grabbing was still on the todo list. I love SFML, it's an awesome library, but I think that having a good and easy way of trapping the cursor and getting relative input would be great.
I know you can do it by moving the mouse to the center of the window on move events, and then ignoring events where the mouse is moved to the center. But it would be much nicer if the library had a way of doing that for you with window.relativeCursorMode(true) or something.
Sorry again for reviving an ancient topic, but this is a very important feature, especially for fps/3D games. Thanks.