Hello everyone!
I'm here to gladly present a game me and a small team (1 and a half guys) are working on. It's a Turn-Based strategy game that will be awesome, see why:
The Concept: You and your opponent are at war, engaging in battle after battle. The first army to wins 2
consecutive battles wins the war.
The Challenge: After each battle, the loser can rebuild his army, and the winner will fight with the same army composition of the previous battle. Can you win in disadvantage?
Featuring:Intimidation strategies
Stunning attack animations
Informative GUI
Epic close combat battles
Realistic battle formations that make sense
A countless number of captains (12 captains) with a variety of unique abilities (2 or 3 unique abilities each)
The Art Style: This is the art style we are going for.
The Battle: The battle goes as follows: you choose your captain, he chooses his captain, you choose your formation, he chooses his formation, you use abilities, he uses abilities (this 5 times). You both meet in the center where the larger army will
probably win. Or you can solve the conflict with a 1vs1 combat, where one of your units volunteers to fight for you. That's an option.
The Units: Each unit has a attack type which can be one of four: Fire, Water, Earth or Air. Each unit has a resistance to each element. Units have no health bar. If a unit is hit, either it blocks the attack or dies a horrible death.
The Battle Field: awesome.
The Single Player: Working on a campaign. Should be fun. And also an Arena mode.
The Multiplayer: The game will feature multiplayer mode, both online and offline, in case you want to play with your little brother. For online multiplayer, we are working on the matchmaking where you battle against players of similar experience. And LAN of course.
The Release: We will submit it to Steam Green Light on August.
The Name: League of Legends. Wait, is that taken? LoL xD RofLmAo
Thank you, and criticize whatever! Suggest whatever! We got plenty of time till August!