There are quite a few problems with this.
1) None of them draw windows; they just have a full screen to display the "application." This would require modifications to how SFML operates.
2) The Xbox 360 uses DirectX, not OpenGL. I don't even know if the graphics card that it uses supports OpenGL.
3) You can't exactly "compile" an executable for these platforms. And if you do, it would require homebrew, which is illegal (and won't be made official, nor will anyone likely make it).