Hi there,
I'm having an issue with my graphics card and my SFML.NET project. I'm not sure if this is directly related to .NET or to the Graphics project as a whole, but I thought I'd try asking here first. This is for SFML 2.0
Basically, I upgraded to the newest ATI driver last night, and now my SFML project hangs. The program starts running, starts outputting to the console, but as soon as I make an SFML call (doesnt matter what, fonts, text, images, sprites all do the same thing), the program hangs waiting for the call to return. Normally, the binding to the SFML dlls are part of my project, since theres a few small things I add to the source binding, but replacing my custom binding with the included .net bindings (, , ) didnt stop the hang ups. I downloaded and compiled the latest version of SMFL and tried using that, but the same thing happens
I tried rolling back to several different version of the ATI driver, but to no effect, and I can;t remember the previous driver version I had when my project worked.
I know my project as working before I upgraded my graphics drivers, and my project still works on my other computer. I was wondering if anyone had encountered anything similar or had any ideas on how to fix this?
Thanks