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Author Topic: Default font removed in SFML 2  (Read 23371 times)

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Laurent

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Default font removed in SFML 2
« on: August 04, 2012, 12:10:31 am »
Hi :)

I finally removed the default font and all its problems in SFML 2.

Its only use was for debugging and prototyping, any serious application loads a custom font anyway.

People that previously used it can just copy the arial.ttf file from their system font folder.
Laurent Gomila - SFML developer

eXpl0it3r

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Re: Default font removed in SFML 2
« Reply #1 on: August 04, 2012, 12:47:53 am »
Quite a drastic change! This will probably break 80% of the 'applications' developed with SFML 2... ;D

Anyways I like the change (no crashes, problems, errors, etc., smaller library size and no copyright problem regarding Arial)! ;)

What does now happen if you try to run an application without loading a font?

Will you consider an implementation for system fonts?
« Last Edit: August 04, 2012, 12:50:21 am by eXpl0it3r »
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argoneus

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Re: Default font removed in SFML 2
« Reply #2 on: August 04, 2012, 03:21:30 am »
Hi,
I have no idea what this changes since I am just getting started, but as of now it's impossible to compile (out of the box) SFML because of the redundant line 7 in https://github.com/SFML/SFML/blob/master/src/SFML/Graphics/CMakeLists.txt
Just a heads up.

Bocaj

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Re: Default font removed in SFML 2
« Reply #3 on: August 04, 2012, 03:36:49 am »
Hi,
I have no idea what this changes since I am just getting started, but as of now it's impossible to compile (out of the box) SFML because of the redundant line 7 in https://github.com/SFML/SFML/blob/master/src/SFML/Graphics/CMakeLists.txt
Just a heads up.
Just delete that line yourself until it is updated.

argoneus

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Re: Default font removed in SFML 2
« Reply #4 on: August 04, 2012, 04:12:48 am »
Hi,
I have no idea what this changes since I am just getting started, but as of now it's impossible to compile (out of the box) SFML because of the redundant line 7 in https://github.com/SFML/SFML/blob/master/src/SFML/Graphics/CMakeLists.txt
Just a heads up.
Just delete that line yourself until it is updated.

What makes you think I didn't? I was just trying to point it out.

Bocaj

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Re: Default font removed in SFML 2
« Reply #5 on: August 04, 2012, 05:38:24 am »
Quote
What makes you think I didn't? I was just trying to point it out.
I wrote what I wrote for those who are confused.
« Last Edit: August 04, 2012, 02:10:44 pm by Laurent »

Laurent

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Re: Default font removed in SFML 2
« Reply #6 on: August 04, 2012, 11:24:40 am »
Quote
What does now happen if you try to run an application without loading a font?
I assume that you mean "what happens if you try to draw a sf::Text with no font" ;D
The same as a sprite with no texture: nothing shows.

Quote
Will you consider an implementation for system fonts?
Maybe in a far future :D

Quote
I have no idea what this changes since I am just getting started, but as of now it's impossible to compile (out of the box) SFML because of the redundant line 7 in https://github.com/SFML/SFML/blob/master/src/SFML/Graphics/CMakeLists.txt
Oh, thanks! That's what happens for working after midnight...
Laurent Gomila - SFML developer

argoneus

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Re: Default font removed in SFML 2
« Reply #7 on: August 04, 2012, 01:30:29 pm »

Quote
What makes you think I didn't? I was just trying to point it out.

I wrote what I wrote for those who are confused.

Oh I misinterpreted you. My apologies.
« Last Edit: August 04, 2012, 02:10:57 pm by Laurent »

bastien

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Re: Default font removed in SFML 2
« Reply #8 on: August 05, 2012, 09:30:19 pm »
You added this in getFont(): “If the text has no font attached, a NULL pointer is returned”.
As far as I can tell, it's impossible to create a text with no font. When does this case apply?

Edit: maybe it would be nice to be able to specify the default font, so you don't have to pass your font every time you create some text.

Edit 2: I'm stupid, I didn't notice the no-parameters constructor.

Edit 3: if it's still possible to create a Text object with no font by calling the no-parameters constructors, why isn't it possible anymore to create one with a string but no font?
« Last Edit: August 05, 2012, 09:58:09 pm by bastien »
Check out pysfml-cython, an up to date Python 2/3 binding for SFML 2: https://github.com/bastienleonard/pysfml-cython

Laurent

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Re: Default font removed in SFML 2
« Reply #9 on: August 05, 2012, 10:14:35 pm »
Quote
if it's still possible to create a Text object with no font by calling the no-parameters constructors, why isn't it possible anymore to create one with a string but no font?
Why would such a constructor be needed?
Laurent Gomila - SFML developer

bastien

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Re: Default font removed in SFML 2
« Reply #10 on: August 05, 2012, 10:47:10 pm »
Quote
if it's still possible to create a Text object with no font by calling the no-parameters constructors, why isn't it possible anymore to create one with a string but no font?
Why would such a constructor be needed?

For consistency. And because it may make sense to delay the font assignment. For example, you create your text objects, add them to a list, then some function or class that manages the fonts assigns the fonts to the texts based on the configuration or the OS.
Check out pysfml-cython, an up to date Python 2/3 binding for SFML 2: https://github.com/bastienleonard/pysfml-cython

eXpl0it3r

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Re: Default font removed in SFML 2
« Reply #11 on: August 05, 2012, 10:50:22 pm »
For consistency. And because it may make sense to delay the font assignment. For example, you create your text objects, add them to a list, then some function or class that manages the fonts assigns the fonts to the texts based on the configuration or the OS.
So basically you'd iterate through the texts twice which is bad design and shouldn't be used.
I think it's okay to force people to use a font at creation, because text can't exist without a font and if you just want to pass around strings, then use std::string (or sf::String). ;)
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Laurent

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Re: Default font removed in SFML 2
« Reply #12 on: August 05, 2012, 11:02:29 pm »
What's wrong with using the setString function? In fact the set of available constructors is not that important.
Laurent Gomila - SFML developer

mateandmetal

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Re: Default font removed in SFML 2
« Reply #13 on: August 06, 2012, 02:49:16 am »
I finally removed the default font and all its problems in SFML 2.

Great! ... No more local temp sf::Text objects in my draw methods! .. No more ATI bugs..  8) 8) 8)
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Foaly

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Re: Default font removed in SFML 2
« Reply #14 on: August 06, 2012, 06:27:29 pm »
Awesome! That means no more font bugs on my old windows  :D