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Audio / Looping a music from a certain point
« on: February 11, 2009, 06:30:06 am »
Well in fact, I don't know. I just wanted to point that out, in case you ever have problems
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Checks must be spaced 10 minutes apart to help reduce server load
Is it necessary to use mutexes to lock an object both when you're reading and writing to it or is it enough just locking it when you write to it. In other words, what happens if a thread is reading an object, that is not locked, and then another thread wants to lock and write to it? It seems much more efficient to just lock it only when you need to change it, otherwise, the program may end up spending more time locking and unlocking an object just to get read and write access to it.
Anyway, you can still do everything in memory and just upload your final bunch of pixels to the video memory with Image::LoadFromPixels. Should be fast enough, especially if the dimensions never change.