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Graphics / Re: Tile-based graphic using Sprites.. right?
« on: May 09, 2024, 09:51:46 am »
When talking about tiling it's mostly thought of as a flat 2D space. Isometric rendering requires a lot of special rules, that on a 2D grid doesn't necessarily apply, thus my suggestion to search more around the term isometric.
This might also be useful: https://www.binpress.com/creating-city-building-game-with-sfml/
Searching online i've found this https://www.sfml-dev.org/tutorials/2.4/graphics-vertex-array.php , i think is exctly what i was looking for probably, rigt?Yes, this shows you how to utilize a vertex array.
This might also be useful: https://www.binpress.com/creating-city-building-game-with-sfml/