SFML community forums
General => SFML projects => Topic started by: vanSulli on November 19, 2013, 03:33:22 am
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I've been developing a game that makes procedural trees, machines, terrain, and some other things:
(http://puu.sh/50lFu)
I'm getting some good use out of sf::VertexArray, as you might imagine.
Currently, I'm having some trouble with the lack of antialiasing on sf::RenderTextures as things keep coming out like http://puu.sh/5mFfv (http://puu.sh/5mFfv), but nonetheless SFML has proved useful in the graphics side of things so far.
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Currently, I'm having some trouble with the lack of antialiasing on sf::RenderTextures as things keep coming out like http://puu.sh/5mFfv (http://puu.sh/5mFfv), but nonetheless SFML has proved useful in the graphics side of things so far.
Can't check at the moment, but wanted go make sure: You did active AA in the window context, right?
Looking good :)
How will the game mechanic work? What's the goal?
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Yeah, AA is on in the window.
The game is a sidescroller consisting of 5 stages, each with a different main theme to the gameplay but also building on what was added in the stage before (Simple exploring, world puzzles, tonal harmony puzzles, platforming, etc).
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An Update:
Here's a picture:
http://pyrrhicsoftware.com/weekend/images/media/gamestart.jpg (http://pyrrhicsoftware.com/weekend/images/media/gamestart.jpg)
I've made a website about the game and it lives here. (http://pyrrhicsoftware.com/weekend/)