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Messages - Mr_Blame

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31
Graphics / Re: [SOLVED]OpenGL Colored Cube Render Issue SFML 2.3.2
« on: August 14, 2016, 09:56:08 am »
Also use sf::Window if you are not going to mix SFML rendering and raw opengl

32
SFML projects / Re:creation - a top down action adventure about undeads
« on: August 12, 2016, 02:16:58 pm »
For no reason the new main character animation reminds me Earthbound characters walk cycle.:) Looks like I played to much Earthbound last week :P

33
General / Re: Strange Movement with Fixed Timestep
« on: August 12, 2016, 02:02:19 pm »
Oh, in your draw function you are calling std::to_string which returns a newly allocated string a think, that allocating something very frame may cause lagging as I experienced it myself.

34
Window / Re: Trying to return a renderwindow
« on: August 11, 2016, 01:39:16 pm »
Dude, sf::RenderSystem is a non copyable class you should return a pointer to allocated window.

35
General / Re: Strange Movement with Fixed Timestep
« on: August 11, 2016, 01:36:14 pm »
I should better use window.setFramerateLimit

36
General / Re: Spike lag
« on: August 10, 2016, 04:21:07 pm »
What is in update function

37
Feature requests / Re: Check if Shader Parameter Exists
« on: July 08, 2016, 10:56:37 am »
What do you mean under micromanagement?

38
General / Re: Unresolved External Symbol???
« on: June 24, 2016, 10:01:01 am »
You should set subsystem parameter to console instead of windows.

39
Graphics / Re: Heap corruption while freeing memory
« on: June 23, 2016, 05:31:20 pm »
Are you sure that font loads correctly?

40
System / Re: some arithmetic operations of sf::vector missing?
« on: June 19, 2016, 02:58:49 pm »
Oh yeah, now I see it dividing is allowed only by using scalar types!
Thanks!

41
System / some arithmetic operations of sf::vector missing?
« on: June 19, 2016, 02:07:30 pm »
Hi!

After some SFML usage I noticed that I can compile this:
sf::Vector2f(4, 4) + sf::Vector2f(2, 2)
but I can't compile this:
sf::Vector2f(4, 4) / sf::Vector2f(2, 2) //i get some errors here saying that operator "/" is not overloaded

The question is simple: how can I correct it or is it a feature?
 
P.S

my IDE is Visual Studio 2015

42
Graphics / Re: Strange behaviour with setTextureRect flip
« on: June 12, 2016, 04:33:42 pm »
Do you call sf::Texture::setSmooth

43
System / Re: Save/Load a vector<sf::String> without data lost
« on: June 12, 2016, 04:24:52 pm »
Do you output through std::cout? Don't do it because std::cout works woth UTF-8 encoding.

44
General / Re: fstream & SFML - uploading and downlading data
« on: June 11, 2016, 12:11:02 pm »
Which error message you get on crash?

45
General / Re: fstream & SFML - uploading and downlading data
« on: June 10, 2016, 10:20:15 am »
Sprites cannot be saved in files, because they contain pointers, and pointers are stuff that you can't predict. Why? because pointer is in real an int value holding an address from Ram and these addresses can (almost)never be the same :P

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