Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Eduard Engine 0.0.1  (Read 9221 times)

0 Members and 1 Guest are viewing this topic.

FRex

  • Hero Member
  • *****
  • Posts: 1845
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: Eduard Engine 0.0.1
« Reply #15 on: September 12, 2012, 10:17:18 pm »
Update:
-Disabled editor because it's full of hacks that only I can understand/use to place doors in maps
-Added ONE door to the map, with a placeholder rectangleshape
-Changed white tiles to grey so that white text is visible with them in the background
-Currently working on abstracting away map actors loading, editing and saving so that there isn't bilion hacks involved  :P
Back to C++ gamedev with SFML in May 2023

FRex

  • Hero Member
  • *****
  • Posts: 1845
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: Eduard Engine 0.0.1
« Reply #16 on: September 24, 2012, 10:15:41 pm »
Update  ;D
https://docs.google.com/open?id=0B8dEkQw1a4WvRHFKMV8zbHFWWnM

New Features:
-Everything has ugly textures
-Animations(badly scaled new richter as placeholder for hero atm)
-'Sword', press I to attack, press O to run, wasd to move, f to use door
-Doors between maps
-Signs, touch to read
-First Enemy - jello cube!, he deals 100 ice damage to you, you can deal 0 normal damage to him with sword, you can't kill each other
-your health is displayed above your head, it starts at 100 and regens up to 99
-pressing esc brings up pause screen

Fun fact: My ee notes and to-do list are 100 miles away right now, I find that a bit funny.
Update:
I'm too busy with uni,lazy and inexperienced to work on that, and it's inherently flawed in design. :'( Oh well, if anyone wants source code I can share. :)
« Last Edit: December 23, 2012, 04:46:04 pm by FRex »
Back to C++ gamedev with SFML in May 2023