SFML community forums
Help => Window => Topic started by: iBloodLust on July 20, 2015, 02:59:32 am
-
I'm in the process of creating a game here, and I don't see an option to enable or disable Triple Buffering anywhere. I know I can enable it in my graphics panel, but I'm using OpenGL 2.1 for rendering 3D shapes and I'd love to see Triple buffering because to make sure I'm accurately rendering.
-
In my graphics panel, I have the ability to enable or disable it (OpenGL triple buffering) but not to allow an application to choose.
-
Pretty sure you could implement triple buffering yourself at the application level with a set of sf::RenderTextures and a thread that pushes it to the renderwindow.
-
Out of curiosity, how does triple buffering allow you to render more "accurately" (whatever that means)?