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System / Re: String doesn't display accents under Linux
« on: March 12, 2013, 01:42:43 am »
Same behavior under win7 with MinGW. The wide string works, the ANSI one not
Thanks Laurent
Thanks Laurent
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For static (or also dynamic) tiles (map) I suggest to use sf::VertexArray.
Some more recent screen
http://warsztat.gd/screens/5ba5c1f44940c192ca6ce246149c9482.png
On Unix, typing make install will attempt to install GLEW into /usr/include/GL and /usr/lib. You can customize the installation target via the GLEW_DEST environment variable if you do not have write access to these directories.
I thought of creating a huge black texture with a circular hole in its middle and zoom it out over the game screen but it seems to me that such a huge image...
Question..
Why not just useApp.setFramerateLimit(60);
Whats the difference between using that and implementing this?