SFML community forums

Bindings - other languages => DotNet => Topic started by: NinjaFighter on April 01, 2011, 09:54:52 am

Title: RenderTarget equivalent?
Post by: NinjaFighter on April 01, 2011, 09:54:52 am
I want to render my game in a small surface, and next, scaling it to fullscreen ... there's a way to render my game in a another small surface? (not the window surface)

I try using the RenderWindow, but the surface was scaled relative to window size, so this is a bit annoying.  :?

Any suggestion?
Title: RenderTarget equivalent?
Post by: Laurent on April 01, 2011, 10:21:27 am
With SFML 2 you can do this very easily with sf::RenderImage.
Title: RenderTarget equivalent?
Post by: NinjaFighter on April 01, 2011, 06:08:26 pm
Wonderful! This feature rocks! I'm on it now! :)

Congrats for this framework, is very comfortable to work on it.