SFML community forums
Bindings - other languages => DotNet => Topic started by: NinjaFighter on April 01, 2011, 09:54:52 am
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I want to render my game in a small surface, and next, scaling it to fullscreen ... there's a way to render my game in a another small surface? (not the window surface)
I try using the RenderWindow, but the surface was scaled relative to window size, so this is a bit annoying. :?
Any suggestion?
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With SFML 2 you can do this very easily with sf::RenderImage.
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Wonderful! This feature rocks! I'm on it now! :)
Congrats for this framework, is very comfortable to work on it.