Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JayArby

Pages: 1 2 3 [4] 5
46
Network / IpAddress::GetLocalAddress() returns 127.0.0.1
« on: January 25, 2012, 02:54:44 am »
Hmm...so I updated SFML, but there is still a similar problem.

So there are to networks in my home. One is a network switch which is not connected to the internet, the other a router that is. When I am connected to the network with the router, GetLocalAddress works fine; but when I am connected to the network switch, GetLocalAddress returns the address 0.0.0.0 instead of the actual address. Could this be because it is a network switch instead of a router?

47
Network / how does a client find a computer running the server
« on: January 25, 2012, 12:37:05 am »
Thanks for the reply, but it is nice to actually provide the information asked for rather than simply referencing a wikipedia article.

For the information of others, I understand from the article that the broadcast address for a local network is: 255.255.255.255

(Correct me if I got that wrong.)

48
Network / how does a client find a computer running the server
« on: January 24, 2012, 11:53:44 pm »
Ah, good! So what is the broadcast address?

49
General discussions / New naming convention
« on: January 23, 2012, 11:26:36 pm »
Quote from: "minirop"
JayArby > a quote I love :
Quote
there is no such thing as 'American English'. There is English and there are mistakes.

anyway, I'm used to "Color" because everybody use it. (except Ogre3D for what I know)


Yeah, I was using the qualifier 'American' to designate the version of English without the mistakes.

Okay, I'm just trolling now.  :lol: I actually don't care at all whether anyone prefers one dialect over the other.

50
Network / IpAddress::GetLocalAddress() returns 127.0.0.1
« on: January 23, 2012, 10:06:51 pm »
Ah, okay, that's probably it. I haven't updated in a while. Thanks for the tip.

51
Network / how does a client find a computer running the server
« on: January 23, 2012, 09:02:50 pm »
I'm trying to solve this problem, too. I can't find any way in SFML to send UDP broadcasts. Is it possible to do in SFML?

52
General discussions / New naming convention
« on: January 23, 2012, 08:29:10 pm »
Quote
That said, if you want to I will happily concede to the expression "Abominable English" for the US bastardisation of the source language.


You're just jealous of American English. ;)

53
Network / IpAddress::GetLocalAddress() returns 127.0.0.1
« on: January 23, 2012, 08:06:45 pm »
So as the title says, whenever I call IpAddress::GetLocalAddress(), it gives me the self-referential home address rather than the address other computers on the LAN will use to connect to it. 127.0.0.1 does me no good! Am I doing something wrong, or am I misusing this function?

(Sorry if I used wrong terminology or whatever--I'm new to network programming.)

54
Window / Funny Window Titles
« on: January 23, 2012, 03:54:42 am »
I understand that the definitions of standard objects and functions (std::string, for example) are different in the debug libraries. So the string object expected in the release version of sfml is different from the one expected in the debug version. You were mixing the debug version of std::string with the release version of Window::Create, which expected the release version of std::string. I think that's what happened.

Long and short of it: you can't mix release and debug libs.

55
General discussions / New graphics API ready
« on: December 03, 2011, 11:10:51 pm »
Stars might be real useful for particles, no?

56
Feature requests / Cursor icon
« on: November 17, 2011, 07:00:08 pm »
It's not difficult to implement, but it is nice to have the cursor overlaid by the OS so that it is rendered independently of my graphics. It's not absolutely essential, but it would certainly be nice. Why not provide it?

57
Feature requests / Cursor icon
« on: November 17, 2011, 05:36:47 pm »
It would be really nice if I could change the mouse icon the same way as the window icon. So far the only way I know to do it is to hide the mouse and draw the cursor myself each frame, which is a pain. Might such a feature be added in the future? (Or if it is already available, did I miss it somehow?)

58
General / Building SFML 2.0
« on: November 16, 2011, 12:17:01 am »
Okay, thanks.

(for the record, I don't reject it just because I don't know it; my tendency is to reject such tools because there are so many tools like this and everyone uses a different one. I am not just saying this; this has been my experience. I don't like figuring out a new tool every single time I want to compile some C++ code. But if that's the only way, guess I'll go figure it out...)

59
General / Building SFML 2.0
« on: November 15, 2011, 10:38:32 pm »
You are correct that I am certainly no expert on cmake; however, that is not the point (although I have read through the tutorial). I would like to build SFML in a Code::Blocks project. I cannot imagine why this would be impossible. All I need to know is what libraries I am missing, not how to use cmake.

If anyone can help me with this, I would greatly appreciate it! :)

60
General / Building SFML 2.0
« on: November 15, 2011, 09:52:58 pm »
I looked at it, but if at all possible I would like to avoid dealing with CMake and other such undocumented command-line build programs. There are a zillion of them out there, and it is a lot easier to use a project file generated by a good IDE (which are often importable between foreign IDEs). I don't know how to read the CMake makefiles, and I really don't want to take the time to learn it if I don't have to. All I need to know is what library I am missing.

Pages: 1 2 3 [4] 5
anything