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Topics - Sigvatr

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General discussions / Sigvatr's Newbie Thread
« on: September 03, 2009, 11:41:27 am »
I figured I'd make a thread for this in general because I have a lot of questions to ask all the time that sometimes go into separate sub-forums, so I figured I'd just save space by keeping all of my questions in one thread.

Today's question: Does SetFramerateLimit apply only to graphics rendering or to code that runs in a Window in general? Is there an easy way to distinguish the rendering code from the logic code, say if I want some code to run at unlimited FPS and have the screen update at a rate of 6fps?

2
Audio / Sound channels?
« on: August 30, 2009, 12:50:13 am »
I can't seem to find anywhere how many sounds SFML can play at once, I'm assuming there is probably a hard cap on 16 sounds at once without audio hardware, am I correct?

3
General / Questions about .dlls and such
« on: August 29, 2009, 09:29:46 am »
Hi guys,

I just started porting my game from HGE over to SFML today, primarily because I was interested in the cross-platform compatibility and shader support.

I was wondering a few things:

1) I'm using Windows. Does a console always pop up and have to be open during the duration of the program running? I'd really prefer that it wasn't there.

2) Is there a way to build the .dll's into the program so that they don't need to be included in the executable file's folder?

Cheers!

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