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Author Topic: Unable to get SFML Working in Xcode  (Read 1815 times)

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NGen

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Unable to get SFML Working in Xcode
« on: August 25, 2010, 05:56:22 am »
I'm running Mac OS X 10.6 with Xcode 3.2.3. After following the Xcode installation instructions and creating an SFML Graphics-based Application, I try to run the program only to find the standard C++ headers aren't available, leading to over 300 compilation errors. How do I get SFML working with Xcode?

Also note that the templates and whatnot for making C++ terminal applications are not available in my version. I don't know if this means that my version is missing some files or what.

Ceylo

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Unable to get SFML Working in Xcode
« Reply #1 on: August 25, 2010, 08:22:05 am »
I suppose a sample C++ program project won't work too ?

I think you just missed a step while installing the Developer Tools.
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NGen

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Unable to get SFML Working in Xcode
« Reply #2 on: August 26, 2010, 09:28:14 am »
I installed Xcode off of the Mac OS X CD that came with my Mac. I downloaded the latest version of Xcode 3 off of the Apple Developer website, which seemed to fix the problem.

 

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