SFML community forums
Bindings - other languages => DotNet => Topic started by: nihohit on May 17, 2012, 10:41:42 pm
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When I run an animation that involves a partly clear (invisible) texture on a slow computer, there's "static" tearing which disrupts the view. This happens regardless of Vsync or whether there's a framerate limit set. Is there a known cause for this?
Example video:
http://www.youtube.com/watch?v=xPwdr_rz00E (http://www.youtube.com/watch?v=xPwdr_rz00E)
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Are you drawing a part of the same texture on it?
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No, In the animation I keep removing the first frame and then draw the next one.
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It's hard to help you without seeing your code.
Would you be able to write a complete and minimal code that reproduces this problem?
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I'll try, the next time I'd be near that computer, but it's not a code problem - on my home desktop there's no tearing.