Hello SFML community! Welcome to the thread showcasing my little study experiment...
Project Blastorium:
(http://2.bp.blogspot.com/-9Q6iZeZRUT4/Ug0Bpth8hYI/AAAAAAAAAPY/fNgzn5N-h1k/s640/Screen.png)
Download Link - Newest (v1.2.2 beta) (https://dl.dropboxusercontent.com/u/40339056/BlastoriumRe%20v1.2.2%20Beta.zip)
Project Blog (http://vot1bear.blogspot.com/)
GitHub (https://github.com/Vot1Bear/BlastoriumRecoded)
Older versions:
-v1.2.1 beta (https://dl.dropboxusercontent.com/u/40339056/BlastoriumRe%20v1.2.1%20Beta.zip)
-v1.1.0 beta (https://dl.dropboxusercontent.com/u/40339056
/BlastoriumRe%20v1.1.0%20Beta.zip)
The idea is basically a bomberman-esque game with more than bombs in your arsenal. Currently there are only 4 weapons into the game, but I plan to add more weapons to the game with varying but balanced strength and weaknesses, hoping that it'd make every game experience a unique one and that it'll add some additional depth to the already great idea of bomberman.
(http://1.bp.blogspot.com/-y2NyiGXL9aQ/Uhs-Qmbm-3I/AAAAAAAAAP8/xq5hNFkEscs/s640/GP2.png)
Future plans would be adding more weapons, sounds, and easier access to the game via tutorial pages. A possible extension in the long term, however, is a single-player mode since a multiplayer game that's limited to a single machine can be quite unenticing to play. Or perhaps networking, but that's pretty much still too advanced for my skill level.
Most of the resources are either self-made or under creative commons license... I think. Developed by myself using Microsoft Visual C++ express 2010 with rapidxml and SFML 2.0.
Hope you guys enjoy it!