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Author Topic: Spooker - Open Source Game Framework  (Read 23904 times)

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Deathbeam

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Re: Spooker - Open Source Game Framework
« Reply #45 on: May 05, 2014, 01:54:59 pm »
You've given me the envy to make a video.
I reccomend using ezVid http://www.ezvid.com it is great and simple tool for simple demonstration videos :P
Btwm I thought that I will get atleast minor feedback when I am making demonstration videos, but I have more feedback on Spooker on my own community with 10 active members :D
Spooker Framework - Open source gaming library
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Lolilolight

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Re: Spooker - Open Source Game Framework
« Reply #46 on: May 08, 2014, 07:25:10 pm »
Ok ty I'll try it for my demo video. (if it works on linux)

Otherwise I've other programs to record video, but, it's difficult to find a good one.

Deathbeam

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Re: Spooker - Open Source Game Framework
« Reply #47 on: May 09, 2014, 01:33:31 pm »
Ok ty I'll try it for my demo video. (if it works on linux)

Otherwise I've other programs to record video, but, it's difficult to find a good one.
Okay xD ezVid is best and simplest to use imo :P

Particle and physics fixes
Not much to say now. I fixed some bugs in particle system and added
camera functionality to it and I also fixed few bugs in physics, so now
collisions should be handled perfectly. Also, commented most of
undocumented code.

Also, created extension library for Spooker with some RPG elements additions. Check it here: https://github.com/spooker-dev/Spooker.RPG

Also, for Occult, I created some advanced lights for particle system demonstration.

https://github.com/spooker-dev/Spooker/commit/e9ae8ffce1ba8b33dd9a95ff199f421102eb58b0

Spooker Framework - Open source gaming library
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Indie Armory - Small community of a game developers. Everyone is welcome. Bring your friends, family, pets...

Deathbeam

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Re: Spooker - Open Source Game Framework
« Reply #48 on: May 17, 2014, 10:18:59 am »
Optimizations, fixes and so on
Not much to say now. I fixed some bugs in particle system and added
So.... In this commit I fixed all GUI issues (it was loading 2 times
before). Also, I changed method of how LoadContent is called. Now, in
your game screen, you msut call it manually, so you have more freedom in
passing properties and so to assets or building sprites from oaded
assets, using fonts and so. Also, added all points totile Object, so you
are not restricted to use built in physics to use objects correctly (but
it is reccomenned to use builtin physics, becouse it is epic :D). And I
did also minor changes to EntityList and big changes to repository
structure, but they are not important, just for easier navigation ;)

https://github.com/spooker-dev/Spooker/commit/a1e9579a3703e33b5c1c6c07839caced563f635b
Spooker Framework - Open source gaming library
My portfolio
Indie Armory - Small community of a game developers. Everyone is welcome. Bring your friends, family, pets...

 

anything