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Author Topic: Texture not Rendering on Screen  (Read 10509 times)

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vipar

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Re: Texture not Rendering on Screen
« Reply #15 on: May 24, 2013, 05:24:26 pm »
Weird. I can open it just fine.

But okay I'll try another image. But that error message did not show up at all. I looked through and through. Thanks though.

zsbzsb

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Re: Texture not Rendering on Screen
« Reply #16 on: May 24, 2013, 05:29:14 pm »
Weird. I can open it just fine.

I can open it fine in Window Photo Viewer, but SFML and Adobe PS CS5 do not like it for some reason.

But that error message did not show up at all. I looked through and through. Thanks though.

I saw it when I loaded it in C++ with a console application.
« Last Edit: May 24, 2013, 05:31:07 pm by zsbzsb »
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

vipar

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Re: Texture not Rendering on Screen
« Reply #17 on: May 24, 2013, 07:32:49 pm »
Weird. I can open it just fine.

I can open it fine in Window Photo Viewer, but SFML and Adobe PS CS5 do not like it for some reason.

But that error message did not show up at all. I looked through and through. Thanks though.

I saw it when I loaded it in C++ with a console application.

Strange.

I used another image like you said though, and it works. So thank you :)

zsbzsb

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Re: Texture not Rendering on Screen
« Reply #18 on: May 24, 2013, 07:42:17 pm »
Glad I could help  ;D

For reference here is the only other thread could I find pertaining to this issue. There seemed to be only one valid solution to the problem and that is to open the image in MS Paint and re-save it using the 24/32 bit option.
http://en.sfml-dev.org/forums/index.php?topic=2619.0
« Last Edit: May 24, 2013, 07:45:56 pm by zsbzsb »
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

 

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