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Messages - Metapyziks

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31
Graphics / Drawing onto transparent target
« on: December 27, 2009, 10:57:07 pm »
I can't draw onto a texture with Image.Copy() with applyAlpha = true if the area being copied onto has 0 alpha (the alpha is inherited for some reason). Any way to counter this without doing it pixel by pixel?

32
Graphics / How do I do backgrounds? [Not Relevant anymore]
« on: December 27, 2009, 01:36:32 am »
Fixed: I updated my video drivers, and now it runs fine.
According to something I read somewhere its because the drivers you get with windows 7 (surprise surprise) don't support opengl, so have to interface with direct x instead.

33
Graphics / How do I do backgrounds? [Not Relevant anymore]
« on: December 27, 2009, 01:19:17 am »
I can confirm this with Windows 7.

I am trying to use a pair of buffer images which are drawn to a window every frame. Goes at about 11 FPS  :(

If I comment out the lines that draw the images to the window, it shoots up to over 150 FPS.

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anything