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Messages - Raphman

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16
Ah alright, thanks.Sorry to hijack the thread :)

17
Sorry to change the subject a bit, but does this also apply to the windows version of SFML,that is taking an SF::String rather than a std::sting for a render window? I just upgraded to 2.0 and I didn't run into that issue (still passing in a std::string in the constructor).

I was wondering if I missed anything too since I just copy/pasted the new SFML directory over my RC one ( and changed the necessary paths in VS).

18
General discussions / Re: SFML on Reddit (/r/sfml)
« on: May 02, 2013, 07:20:31 pm »
I'm a huge redditor, and I lurk /r/SFML a lot. I'll try to be more active.

19
General discussions / Re: New website design?
« on: May 01, 2013, 02:10:30 am »
Oh jeez. I didn't realize it was that close, holy cow haha.

20
Graphics / Re: How to Fix White Square?
« on: April 30, 2013, 07:46:23 pm »
First of all, you should post a complete and minimal piece of code that shows your issue. What're your textureManager and Tile classes doing?

It looks like sprite is going out of scope from in load images. Does textureManager keep it? if so then your tile should reference the texture from texture manager. Also, sf::Sprite is a thing, it gets confusing when you start calling textures sprites. Read the tutorials more :)

Also I suggest you start with basic C++ and learn how to use the language etc before you jump into making a game with SFML

21
Window / Re: Can someone clearly explain the coordinate system.
« on: April 30, 2013, 01:14:53 pm »
Hrm, I'm going to have to start using views too now that I think about it, since I'm just drawing stuff straight to  the window. I kept getting caught up in my own mechanics to make sure the base stuff works as it should.

22
Window / Re: Can someone clearly explain the coordinate system.
« on: April 30, 2013, 12:52:07 pm »
You sometimes have to be a bit more patient, then again it has somehow slipped by me... ;)

It seems you're still using SFML 1.6. SFML 2.0 just got released, so you should definitely switch.
The best explanation I can give you for now is written down in my sf::View tutorial, though it's not 100% uptodate with the 2.0 release, but everything up to one function is still accurate. :)

If he goes to 2.0 there's a sweet view tutorial here: http://www.sfml-dev.org/tutorials/2.0/graphics-view.php

23
Graphics / Re: ship sprite not displayed
« on: April 29, 2013, 11:28:36 pm »
Oh yes, I see what you are saying.  I am doing what you said, good. Thanks.

24
Graphics / Re: ship sprite not displayed
« on: April 29, 2013, 11:06:09 pm »
You seem not to understand the separations between sprites and textures.

Could you explain that to me? I've read the documentation pretty extensively and I handle my sprites textures in a same way (loading a texture, then setting the sprite to use said texture).

Also OP, you shouldn't draw the ship in that move function, break it out into a separate one.

25
General discussions / Re: New website design?
« on: April 29, 2013, 10:53:20 pm »
Hah, what can I say, I go on the site very often. =P

26
General discussions / Re: New website design?
« on: April 29, 2013, 09:12:15 pm »
Very Nice, I'll update to the Final release of it when I get home today. Hopefully it won't destroy my game :)


27
General discussions / New website design?
« on: April 29, 2013, 07:44:11 pm »
I like it, it's very streamlined. That being said, I'll have to learn the layout again :) Also, SFML 2 is no longer listed as a release candidate, does that mean it's been officially released, and should I grab it to replace the RC that I had?

28
General / Re: Data storage
« on: April 14, 2013, 03:01:21 pm »
Haha what a great mistake, I probably would have not noticed that. Thank you very much!
o

Well, what do you know, YAML-CPP just fixed it's windows error. I think I'll use that as opposed to Lua for now. Once I actually make the GUIs for the editors I'll integrate Lua. Thank you very much!

29
General / Re: Data storage
« on: April 14, 2013, 06:19:16 am »
Sweet, it's very light weight, nice. I can deal with c++11 so that's no problem, thanks a bunch!

30
General / Re: Data storage
« on: April 14, 2013, 12:09:11 am »
Very interesting that you mention Lua, I was eventually going to make editors to allow my designer to manipulate stuff, and was probably going to include Lua or Ruby so he could  manipulate stuff without needing me. I never thought of using said scripting language to just load files. Thanks for the input.

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