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General => SFML projects => Topic started by: Tukimitzu on February 17, 2016, 10:14:20 pm

Title: Feedback Request
Post by: Tukimitzu on February 17, 2016, 10:14:20 pm
Hello again! This is the game I'm working on. Say whatever comes into your mind, I'm gathering input to decide on the name!

Genre: Turn-Based Stategy.
Atmosphere: comedic, humorous, makes fun of itself.
Theme: Mostly medieval.
Short Description: Two players fight each other with armies, engaging in battle after battle.

(https://i.imgur.com/27MGvar.gif)

Win Condition: Wins the game whoever wins 2 consecutive battles.
Resources: Each player controls an army composed of 50 units and 1 hero.
Challenge: After each battle, the loser can rebuild his army, and the winner will fight with the same army composition of the previous battle.
Mechanics (these can change): In order to win a battle, and therefore the war, the players make several decisions such as:
Game Modes: campaign, local single player, local multiplayer, online multiplayer.
Custom Games: The players can customize matches to make it more or less challenging, or more or less RNG dependent, etc, where they can make several changes such as:
My Goals: I would say my goal is to create a game that is easy to learn and difficult to master. I'm not pretentious enough to claim that I'm achieving that, but that's what I'm aiming for  :)

(https://i.imgur.com/q40ZmKx.gif)
Title: Re: Feedback Request
Post by: Satus on February 17, 2016, 10:31:41 pm
I would be great if you told us more about mechanics, the most interesting thing in particular is how different formation affect the results of a battle.  ;)
Looks awesome, by the way!
Title: Re: Feedback Request
Post by: Tukimitzu on February 17, 2016, 11:46:13 pm
I would be great if you told us more about mechanics, the most interesting thing in particular is how different formation affect the results of a battle.  ;)
Looks awesome, by the way!

Thanks Satus, I made the Mechanics section bigger and added more details!
Title: Re: Feedback Request
Post by: Ethan.Calabria on March 01, 2016, 11:34:14 pm
Looks like you're pretty far along already!  How long have you been working on it? 

I think as a player, my first question would be, is there any random element to the battles?  If two players were to make the same choices in two different battles would the result be the exact same?  Also, could you try to split your army to surround an enemy? 

Look like a cool project, good luck going forward!
Title: Re: Feedback Request
Post by: Tukimitzu on March 02, 2016, 02:36:05 am
Looks like you're pretty far along already!  How long have you been working on it?

Thank you! I've been working half-time on it since August 2015. A good friend of mine is doing the art work and I do all the programming and design.

I think as a player, my first question would be, is there any random element to the battles?  If two players were to make the same choices in two different battles would the result be the exact same?  Also, could you try to split your army to surround an enemy?

1) Yes, there are quite a few random elements. That's why I'm keeping the battles short: there's a small chance the player will be lucky and win a battle, but the chances of being lucky two times in a row is too damn small.

2) You cannot surround the enemy. You see, there's only one way, and the way is forward. After each step forward, the players make choices. The armies will eventually meet in the center of the battlefield, and at that point the player with the largest army makes the call of how he wants the battle to end. Unfortunately, flanking is not an option, but I like your thinking  :)

There are more screenshots to see in this post:
http://en.sfml-dev.org/forums/index.php?topic=19890.0 (http://en.sfml-dev.org/forums/index.php?topic=19890.0)