sf::Texture texture;
sf::Sprite sprite;
sprite.setTexture(texture);
sprite.setTextureRect(sf::IntRect(10, 10, 50, 30));
if (!texture.loadFromFile("red.bmp"))
{
std::cout << "error";
}
this->player.setSize(sf::Vector2f(50.f, 50));
this->players.push_back(this->player);