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Author Topic: Next modules  (Read 2412 times)

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Demone

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Next modules
« on: June 03, 2013, 10:31:40 pm »
I thnik that if you add a nice filesystem (creating and exploring files and directories) and a utility for loading plugins at run-time SFML will be almost complete.

Keep up very good work with SFML 2.0 I'm enjoinyin it very much

Laurent

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Re: Next modules
« Reply #1 on: June 03, 2013, 10:44:23 pm »
These topics have already been discussed before. They are out of the scope of SFML and will never be implemented.
Laurent Gomila - SFML developer

FRex

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Re: Next modules
« Reply #2 on: June 03, 2013, 10:49:05 pm »
Filesystems:
Boost/C++ http://www.boost.org/doc/libs/1_53_0/libs/filesystem/doc/index.htm more 'conventional' and mundane
PhysFS/C http://icculus.org/physfs/ for games and stuff like that mainly, inspired by id tech filesystems(I suggest using that unless you can find something easier, better and also zlib or MIT license)
« Last Edit: June 03, 2013, 10:52:27 pm by FRex »
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Demone

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Re: Next modules
« Reply #3 on: June 04, 2013, 02:34:09 am »
other libraries?

Nexus

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Re: Next modules
« Reply #4 on: June 04, 2013, 09:41:27 am »
POCO C++ Libraries, and there are certainly more. Just search.

Boost is quasi-standard, Boost.Filesystem is also likely to be integrated into a future C++ standard library version. Also, it's probably the most often used portable filesystem library.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

 

anything