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General / Re: Building for Android
« on: April 13, 2016, 11:50:52 am »
For Windows, just do mingw32-make install (no need for sudo).
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but I see no Lua scripting hereTake a look at the template/kenney folder where all entities templates are declared (you can't script directly from the level editor).
Yes you should be able to because the API hasn't changed, but how some of the features are implemented has. So if you run your game binary and it uses a lower version of SFML it may not behave as expected, so distributing your development version of SFML with the binary is your best option so that it runs as expected.Because the API was not broken, you can compile it with 2.1. But the ABI changed so you will need to rebuild it.
The possibilities regarding modding sounds quite interesting!I'm currently focused on the level editor development (with SFGUI) so that everyone will be able to create levels in the next version.
Hope you get around to creating some more in-game content, i.e. multiple levels etc.
I´ll opt for OpenGL ES 2.0 or even 3.0.But can it run natively on computers ? (I know that Qt needs a lib to run OpenGL ES as OpenGL code on desktop machines)