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Author Topic: frame based animation program  (Read 1828 times)

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slotdev

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frame based animation program
« on: June 22, 2011, 11:32:35 am »
Hi

Does anyone know of an animation program, a little like Flash, where you can make a sequence of frames, but then export the XY and image reference (or something similar) to a file which a game can then read and draw all the necessary images in the correct position?

I saw a similar program when I worked on some games made by Konami, which was very good (but written by them, sadly).

Thanks
SFML 2.1

krisando

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frame based animation program
« Reply #1 on: June 23, 2011, 05:55:40 am »
What kind of formats would go in? .swf, .avi, .gif?

I did something similar with .gif, load them in and output a animation sheet. Might be some spriters utilities which may achieve this.

slotdev

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frame based animation program
« Reply #2 on: June 23, 2011, 11:16:55 am »
Yeah, my thinking is that you'd import one large image (PNG, I guess) and then from that create frames of animation, and then for each frame, outputs something in XML which has the source XY from the large image, and the destination XY on the screen.

That way you can make quite complicated animations reasonably easily, and you just have the 1 image to load.

From doing some googling, I've found one program called Sprite Vortex but it's not finished, let's say.

Thanks
SFML 2.1