SFML community forums
Help => Graphics => Topic started by: underww on July 20, 2015, 12:21:02 pm
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Hello there,
I use only one sf::Texture object as a tileset at the same time.
but sometimes I need to change a tileset in game. (runtime)
in this case, can I call loadFromFile function again?
is there any drawback like waste memory? or should I delete and create the object?
Thanks.
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in this case, can I call loadFromFile function again?
Yes.