Did you get the monster sprites from a site because they look was too similar to the ones in that game? Just asking. :)
Also if you are able why not increase the screen size so it is easier to see what is going on? You're probably stuck with small maps but it would be easy to blow them up in something like Paint.Net or PhotoShop. This would make you have to recalculate a few things though but it isn't as bad as it looks.
Also if you are able why not increase the screen size so it is easier to see what is going on? You're probably stuck with small maps but it would be easy to blow them up in something like Paint.Net or PhotoShop. This would make you have to recalculate a few things though but it isn't as bad as it looks.
Crashes on start, it appears it can't compile some shaders according to the log. The setkeys works fine though.
Lets see a menu of some kind would be helpful that at least has the controls in it.
Speaking of the controls why not make it so someone can use the wasd keys for moving around too? That way someone can have on hand on the movement keys and one on the attack and command keys. Makes it easier to move fast if you run into someone that likes to speed through games.
Also since you're adding items why not an inventory of some kind? Might help since this could give you a use for a mouse if needed.
Just ideas. :)
Found a crash error in the lower part of town isn't there when you first start up but after a few minutes and restarts it pops up.
Regarding controls I prefer the emulator type, using arrow keys for movement and z and x representing the acceptance/denial/action buttons. But the SETKEYS.exe allows you to do that I think. I don't know since I haven't even been able to run it.
Just wondering how many areas do you have working since the only ones I could get into were the town and forest. Speaking of the forest, when you first enter it there's a massive lag spike that it calms down.
Also when the town first loads at the start the other AI characters you talk to aren't in it, but when you leave and come back they are. Just seems odd for some reason.
Be careful if you want to use the graphics from Secret of Mana / Seiken Densetsu if you intend to publish this game later.
The graphics are still under license from Square Enix. They released Secret of Mana for iPad / iPhone a few months ago.
Btw: nice engine. I´m working on something similar, too. For tests i use Graphics from Terranigma ;D.
Did the game run stable in your comp?Yeah, work on my i3 with Nvidia 610M without problems or errors on Win7.
What!? Thats sad... :-[ I tested it in two comps and it runs. In the next update I will disable the shaders to see if you can run it.
Can you give me a quote of what the log says?
Might have to do with my GPU OpenGL version (?) since I have intel graphics.Can you specify, what GPU do you have, note not all GPU support shaders (or all versions of shaders). ;)
The file size is under 8.0 MB. Thanks to zlib! :-)7zip/LZMA brings this easily down to nearly 7 MB. :P
QuoteDid the game run stable in your comp?Yeah, work on my i3 with Nvidia 610M without problems or errors on Win7.
Do you use Tiled as mapeditor (mapeditor.org) for your game?
lol seems the boss at the end has infinite HP and two of the charaters don't go into ghost mode and Timmer can still attack. Looks like a case of == instead of <= for a checker from how things are acting. Did that one time and didn't even realise it until the HP went into the negatives. Doesn't show here since the displayers are fine but some other areas might have this issue. Not sure if this is the issue but who knows. In any events it's a good game but needs some work.
Can you specify, what GPU do you have, note not all GPU support shaders (or all versions of shaders).
Yes, I'm using Tiled. I'm storing my map files as XML, as I don't know how to read the other formats. I suspect XML is slow, since I use std::fstream to parse the text. That causes some of the 'lag' when one changes from map to map.I also use Tiled. I think it´s the best mapeditor for a RPG. :D
I also use Tiled. I think it´s the best mapeditor for a RPG. :D
I store my maps with Base64Code, so it´s smaller. If you want, i can send u a decode class for Base64.
For parsing i use ifstream.
@masskiller: I updated the game to make shaders optional. To disable, change the 'shaders' value in the config file from 1 to 0.
Please, tell me what you think.
The console outputs this up on start: Failed to open sound file "lib/audio/sounds/ripper.ogg" (System error : The system couldn't find the specified file.)
I really want to play this, but I can't, as its telling me that the TextParser cannot be found.