SFML community forums
Help => Network => Topic started by: Jim70 on September 22, 2015, 05:14:20 pm
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I am making a multiplayer top-down shooter, I am familiar with tcp but considering how fast udp is, is it worth it?
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Are you trying to troll us?
http://en.sfml-dev.org/forums/index.php?topic=19021.msg137190#msg137190
Stop opening new forum posts. Do your research about TCP and UDP and come back when you have concrete SFML-related questions.
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Are you trying to troll us?
http://en.sfml-dev.org/forums/index.php?topic=19021.msg137190#msg137190
Stop opening new forum posts. Do your research about TCP and UDP and come back when you have concrete SFML-related questions.
No. (lol) but I just have a lot of questions.
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Are you trying to troll us?
http://en.sfml-dev.org/forums/index.php?topic=19021.msg137190#msg137190
Stop opening new forum posts. Do your research about TCP and UDP and come back when you have concrete SFML-related questions.
Can you delete this post? For some reason it doesn't let me.
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No. (lol) but I just have a lot of questions.
And the first idea you have is to post every single one in our forum, even though none of them is SFML-related? ::)
Really, please read somewhere what UDP and TCP are, how they work, and which one to use in which situation. This has been explained a million times across the Internet. I'm sure almost all of your questions can be answered like this.
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Start reading here: http://gafferongames.com/networking-for-game-programmers/