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Author Topic: WHAT DOES GetFrameTime() DO?  (Read 1633 times)

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ZeroAndOne

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WHAT DOES GetFrameTime() DO?
« on: December 25, 2012, 10:40:46 pm »
What does GetFrameTime() do? and why don't I have this function in my SFML 2.0? If its been replaced by another function, what is the other function?

Laurent

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Re: WHAT DOES GetFrameTime() DO?
« Reply #1 on: December 25, 2012, 10:44:50 pm »
It does...
float frameTime = frameClock.GetElapsedTime();
frameClock.Restart();
return frameTime;
... that's why it was removed.
Laurent Gomila - SFML developer

ZeroAndOne

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Re: WHAT DOES GetFrameTime() DO?
« Reply #2 on: December 25, 2012, 10:54:54 pm »
So is there a function that replaced it?

G.

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Re: WHAT DOES GetFrameTime() DO?
« Reply #3 on: December 25, 2012, 11:00:00 pm »
Nop. You'll have to do it yourself. See the end of the time tutorial or search the forums (it's a recurrent topic) for examples.

eXpl0it3r

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Re: WHAT DOES GetFrameTime() DO?
« Reply #4 on: December 25, 2012, 11:01:47 pm »
No not a direct function, but the equivalent what Laurent has posted... ::)

// Outside the game loop
sf::Clock frameClock;

// Inside the game loop
sf::Time frameTime = frameClock.restart();
float seconds = frameTime.asSeconds();
// Obviously this could also get done directly without a sf::Time object.

Then again if you need it for physics you should think about a fixed time step. ;)
« Last Edit: December 25, 2012, 11:06:58 pm by eXpl0it3r »
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