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Topics - Knucklehead

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Graphics / RenderWindow only displaying one object
« on: March 16, 2015, 03:31:08 am »
hey,

So my current issue is after running a sfe::Movie something internally in SFML is switched to only render one object per sf::RenderWindow::display() function and specifically its the render object that was called last. Any ideas? thank you for your time. Could it be the RenderTarget needs glResetStates(); if so, is there a function that returns all RenderTargets currently active?

2
Graphics / Video rendering
« on: March 13, 2015, 07:18:33 am »
Hello,
I am basically trying to create cutscenes in my game. I successfully did this by using sfe::Movie. The down side is this, sfe::movie is a child of type drawable and I need to render the drawable to a sf::window rather than a sf::RenderWindow. Is there some sort of handle in drawables I can use to create a texture then render that texture to a full screen quad? Is there some sort of work around? my end goal is to create a texture of the current frame in the video and render that texture to screen using openGL. Thanks for your time.

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anything