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Graphics / RenderWindow only displaying one object
« on: March 16, 2015, 03:31:08 am »
hey,
So my current issue is after running a sfe::Movie something internally in SFML is switched to only render one object per sf::RenderWindow::display() function and specifically its the render object that was called last. Any ideas? thank you for your time. Could it be the RenderTarget needs glResetStates(); if so, is there a function that returns all RenderTargets currently active?
So my current issue is after running a sfe::Movie something internally in SFML is switched to only render one object per sf::RenderWindow::display() function and specifically its the render object that was called last. Any ideas? thank you for your time. Could it be the RenderTarget needs glResetStates(); if so, is there a function that returns all RenderTargets currently active?