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Messages - peabodyman

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Sorry to ressurect an old thread, but this bug is still present in the 1.3 release version for windows on python-sfml which I downloaded recently.  Considering it's over a year since the original problem was posted is there going to be a new release of the bindings anytime soon?  I see a lot of commits in the github repository. 

This bug strikes me as a particularly ugly one as it's the primary way collision detection in simple 2d games would be performed.  The work around you posted is nice and simple, but it's a shame to have to have it for something which seems like such a core piece of functionality in the API.

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anything