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Messages - The Illusionist Mirage

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1
SFML projects / Re: Gravity - A Space survival game
« on: November 17, 2014, 01:59:38 pm »
Looks awesome!  ;)

I actually played and tested it. Works fine. Nice project!  :)

2
Screenshots look nice indeed. :)

And I agree with zsbzsb and would advise you to redesign the game using separate classes for separate functionalities. e.g., a Paddle class, a Ball class, a Game class and so on. And when you compare the two codes, you'll see the difference ;)

Here's a good link for achieving a fixed FPS : http://gafferongames.com/game-physics/fix-your-timestep/

3
Wonderful! Excellent! I'm out of words  :-X (really, trust me!)

I'm curious to know how you made the WIP updater transparent (i.e., how's that it's not in a window and appears like an image)?

Best of luck to you and your team.  ;)

4
Quote from: ahmndu
That's okay then, your application is simple and using system() won't mean the end of the world,I just wanted to point it out if you didn't knew ...

Yea, thanks! :)

5
SFML projects / Re: A game feat. Tanks , inspired by Pocket Tanks
« on: May 16, 2014, 12:42:12 pm »
But I still have two more small critics left - include a descrption of the controls(rather than the user having to guess which key does what) and also the fix the aim option('R' button press). The aim works too smoothly  ;)

6
SFML projects / Re: A game feat. Tanks , inspired by Pocket Tanks
« on: May 16, 2014, 11:36:32 am »
I tried to build the src and it does compile without throwing any warnings or errors :D

But during the gameplay, pressing 'H'  key causes this:


and this:



Apart from that the gameplay is really very smooth.

7
Quote from: ahmndu
You shouldn't be using system() call , it's bad practice , here's why.
Yes sir, I know that using system() is a bad practice and had already gone through the article you gave me sometime ago.

Quote from: ahmndu
If you want to clear console , you can do these.
I've read that article also. Well I didn't want to use boost(since I'd have to use its addstr() and getnstr() functions and can't use std::cout and std::cin simultaneously). I'd also tried creating a clearScreen() function that'd print multiple newlines but I couldn't really get it to work neatly. I need to clear the screen only when the code is compiled in the terminal mode(i.e., without using SFML).

If any observation of mine in the previous facts are erroneous, please correct me.

Quote from: ahmndu
And why aren't you using sf::sleep() ?
I've tried to create two versions in one program - one, the simple console version that does not require SFML and the other, the SFML version. So, in case someone compiles the terminal version(assuming he's not installed SFML), using sf::Sleep() won't help. If you can give me a better alternative than this, it's welcome.

Quote from: ahmndu
Everything else looks good.
Thanks! :D Glad you liked it!

8
SFML website / Re: Spoiler tag
« on: May 15, 2014, 12:00:09 pm »
Yea this would be useful and save space in our monitors too ;D I entirely support this idea.

9
Hello Programmers!

I just wrote a simple clone of the famous Conway's Game of Life as a programming practice. You can find the source here. To compile the code for the SFML version, add the preprocessor RENDERER_SFML. Or else the program will compile the terminal version.

Below are a few screenshots:







I'd be grateful if you provide some critics/comments on the code.
Thanks!

10
SFML projects / Re: A game feat. Tanks , inspired by Pocket Tanks
« on: April 27, 2014, 06:01:21 am »
Yea, really cool, and the video looks nice too. :)

11
SFML projects / Re: Council of Torment
« on: February 14, 2014, 09:55:35 am »
Really good guys!  ;)
Keep it up!

12
SFML projects / Re: SFML Light System - Let There Be Light
« on: January 16, 2014, 12:16:12 pm »
I get this when I try to follow the walk through:



13
SFML projects / Re: The Hallowed Orb
« on: December 30, 2013, 09:52:02 am »
Nice game!  :)

I have a suggestion: can you also include some level upgrades and weapons stuff? That would make your game more better.

14
SFML projects / Re: BEAT$ATION MU$IX Mp3 Player - A SFML based Mp3 player
« on: December 02, 2013, 08:19:03 am »
Here's a video with all final features:




P.S. The player now has a music library of its own :)

15
SFML projects / Re: BEAT$ATION MU$IX Mp3 Player - A SFML based Mp3 player
« on: December 01, 2013, 12:59:01 pm »
Hello

I don't know if many are interested but still I am posting the final version of it (only the screenshot ^^)



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