This is just example of SFML + wxWidgets. My first PS, no refactoring and optimisations yet. Some lags because of recording, and the FPS is about 100 with 5000 particles and less than 10% CPU load. About 60 FPS with 50k particles and 70% CPU load. Several threads used for GUI, Lua, Update and Render.
Cool! Can you tell us more about the project? What does it utilize, what can it do? :)Thanks! =) I'm trying to not use Google translate, so it is not easy to me.
Cool :)Thank you! =)
Are you going to release it at some point?Not now. It is too raw and undone.
Btw. I suggest to use OBS (http://obsproject.com/) for recording your screen. It's free, best quality and doesn't have any annoying water mark. ;)Thanks, for some reason I could not find anything good to record from screen.
Not now. It is too raw and undone.Okay, makes sense. Could you write a small list with features? It's not so easy to fully understand what you're doing in the video. :)
Thanks, for some reason I could not find anything good to record from screen.Yeah, I've never found anything useful either, until I came across OBS, which blew my mind. ;D
IDS_OUTPUT_FORMAT=Формат записи
IDS_RAW=Без сжатия (RGBA)
IDS_PNG=PNG (RGBA)
By the way, do you hear that ugly "move" sound? It is originally very nice, i attached it. But in game it sounds strange... :-\Sounds the same to me, except that the one in-game gets repeat at a higher frequency, thus only the first part is audible.
For such a big lizard, isn't the trace a bit thin?It's a game, not simulator. =)
And your buttons remind me of the Windows 3.11 UIYes, exactly, i did not notice. =)
The dust looks good, you could randomize the pattern. And maybe not emit dust behind the tail when walking, but in the places where he touches the ground (also the legs).I'll think about it. That was just first dust.