SFML community forums
Help => Graphics => Topic started by: killerloader on June 14, 2015, 06:24:44 am
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I've always used "renderTexture.display();" after recreating an entire renderTexture, should i also be using it after only slightly altering a rendertexture? For example, if there is already lots of information in a renderTexture, and i decide to draw one extra pixel on it, should i then call display?
I've never encountered problems when not using display in this case, AS OF YET.
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The documentation and tutorials are clear about this. You have to always call display().